
I’ve had the fortune to get my hands on Mario Charged Strikers for the Wii and I must admit, I’ve got myself a new addiction.
When I first heard rumblings of the game a while back at E3, my firs reaction was (like most people) “Oh great, ANOTHER Mario infused sports game.” However as the details of the game began to surface, it really started to catch my attention, especially with the first real online gaming experience on the Wii. As it turned out, it lived up to the hype (at least for me).
The game itself is first and foremost, fun.. which is to be expected for Mario games. The controls don’t really take advantage of the Wiimote, but that’s actually great in this case. You’re not stuck waggling the Wiimote all the time and let’s you focus on the actual gameplay. Of course, the times you do need to use it (hard tackles, saving megastrikes), it really feels natural and flows well. The gameplay is fast-paced and you quickly learn the tricks they don’t teach you in the tutorials.
Then, there’s the much anticipated online play. It allows each Mii in the console to jump online and keep separate profiles. However, there still IS a friend code system in place, but at least there is one per Mii. At least this is a big jump from the one friend code per console approach the previous DS games used. When connecting to “pick-up” games, the game actually shows you the connection strength for the upcoming opponent, and gives you the option to accept or reject the connection.
The unfortunate thing about the online play is that you always have the sore losers out there that, is they’re getting badly beaten or about to lose, they power off and drop out of the match. The servers won’t record the score of the current game, but will record the previous scores in that match-up, if there were any. I understand the difficulty in identifying legitimate connection drop offs, but 99/100 times, the connection loss is a result of a kid (most likely a grown man/woman) trying to pad their stats and can’t stand a loss in their record. Hell, I’ve been beaten badly (12-0), and have a crappy record (around .333), but I give credit to those folks I play who are damn good and deserve those points.
Overall, great game and definitely a must play when it’s released later this month.